League Rules and Policies
Code of Conduct
The most important rule is observing the spirit of curling. See the Park City Curling Club Code of Conduct and Membership.
Rules of Curling
All play will be governed by the USCA Rules of Curling and Competition unless stated below which can be found here.
This includes use of the five-rock free guard zone rule.
League Scoring
2 points for a win
1 point for a tie
0 points for a loss
Double Take Out Tiki
If you remove two opponent stones from the house (double takeout), grab The Tiki and ring the Bell (loud) and put it behind your hack. Write you name on the attached sheet next to your team. This will give you an entry into the grand DTOT prize. At the end of the season, we tally up the entries and the curler who makes the most double take-outs will get the grand price. All the other double take out curlers will get an extra ticket for the giveaway schwag drawing.
Determining who has hammer in the first end
During league play, hammer will be determined by a coin flip. The winner of the coin flip will have the choice of hammer in the first end or stone color.
Weather Policy
In case of inclement weather, the league manager will contact the skip/contact person via text or call for each team to let them know league will be canceled for the night before 2.5 hours before the start of the games for that evening. If the skips have not been contacted prior to that time, the games will play as scheduled for that evening barring other unforeseen circumstances.
Subs and team requirements
Teams must have at least 3 players to compete in a game.
[For League starting in January 2022 - Teams must have at least 4 rostered players. Teams must have at least 3 players to compete in a game. The intent being that teams typically play with 4 players.]
Subs may be used by a team. However, a team must have at least 2 members of its team roster as registered at the start of the season present in order to play a league game. A team may use a maximum of two subs for a game during the regular season league play. A team may use a maximum of one sub for a game if contesting for the championship.
Need a sub, want to be a sub? Email your information to info@parkcitycurlingclub.com
Game Start Time
The designated start time of a game is 8:15pm for our regular Monday Night League. For play during other times, the designated start time will be 15 minutes after the beginning of the club’s reserved ice time.
As per the 2020-2021 USCA Rules of Curling, R11.Scoring(i), If a team is not available to start a game at the designated time, the following takes place:
(i) If the delay of the start of play is 01:00-14:59 minutes (01:00-09:59 minutes Mixed Doubles), then the non-offending team receives one point, and will have choice of first or second stone in the first end of actual play; one end is considered completed.
(ii) If the delay of the start of play is 15:00-29:59 minutes (10:00-19:59 for Mixed Doubles), then the non-offending team receives one additional point, and choice of first or second stone in the first end of actual play; two ends are considered completed.
(iii) If play has not started at 30 minutes (20 minutes for Mixed Doubles), then the non-offending team is declared the winner by forfeit.
Playdowns
Playdowns may be required for national events such as the Arena National Curling Championship.
If a team desires to participate in a competition the club has received a bid for, they must announce to the board by writing at least 4 months before the first day of the event. If more than one team announces their desire to participate, a playdown will be used to determine who will receive the club’s bid for the event. Due to the inherent difficulties of finding ice time, specifics of when the playdown will take place must be determined on a case by case basis. The playdown will be one 8-end game. The winner of this game will receive the club’s bid for the event. Alternate methods of playdown may be used if agreed upon by both teams. If more than two teams register their desire to participate, the Park City Curling Club Board of Directors will determine the method to be used to choose a winner.
Time
All players should do their best to make sure at least 6-ends are played. To this goal, keep the games moving by not overthinking shots. When it is your turn, be ready to go in the hack as soon as your opponent finishes delivering their stone. Because games must be completed and rocks removed from the ice before 10 pm, a buzzer will be used. The buzzer will be set to sound at approximately 9:30. After the buzzer, teams should finish the end that they are in and play one additional end. Skips should communicate with each other after the buzzer sounds to confirm the total number of ends to be played.
In the event the buzzer does not go off, an announcement will be made at 9:30pm to finish your current end and then teams may play one more. Skips should communicate with each other after the buzzer sounds to confirm the total number of ends to be played.
Ties
Games that are tied after 6 ends have been played or time restricted will go to a one-shot draw to the button if possible (due to the way our ice works this year, it will be possible on most nights). Anyone on your team may throw the stone and offensive sweeping is allowed. The team who would have had the hammer if another end would have been played will throw second at this shootout. The team with the closest shot to the button will score 2 pts. and the other team will score 1 pt.
League Winner
The league winner may be determined in a variety of different manners based on the number of teams who register for the league in a given season. The final format for determining the winner of each league will be published and posted in this space.
2019 Example
Summary: The 2019 Winter League will consist of 9 weeks of regular season play, followed by a one week playoff/championship. Every team will have a bye for one week, so every team will play a total of 8 games in the regular season.
Points: Wins are worth 3 points, games that are tied after 6 ends have been played or time restricted will go to a one shot draw to the button if possible (due to the way our ice works this year, it will be possible on most nights). Anyone on your team may throw the stone and offensive sweeping is allowed. The team who would have had the hammer if another end would have been played will throw second at this shootout. The team with the closest shot to the button will score 2 pts. and the other team will score 1 pt. Losses are worth 0 points.
Qualifying for playoffs: After the regular season, the teams with the two highest totals in points will advance to the final. All other teams will be seeded and play a similar seeded team. Your team’s final seeding may affect your placement in the league for next season. Due to the number of teams joining the league, an upper and lower division may be created for the next season, and your team’s rank may affect its placement for next season.
Ties for seeding will be resolved in the following order:
1. All non-mutual results will be excluded and points retabulated
2. Head-to-head result
3. Most outright wins
4. Most Shootout wins
5. Draw to the button following Week 9 (if possible)
6. Coinflip